Sebastian's Spell List(HF)

Name:
Arcanum: Ex. Corrosion

Research time: How long it took/will take to research and craft the spell.

Casting Time: Ex. 10 seconds

Range: Ex. Self/15 ft cone/60ft/ 20ft radius

Components: Ex. Verbal(Ex. "Melt in pools of purgatory, Acid stream"), Somatic(Form a triangle with your hands and push forward), Material (Ex. a bit of rotten food/a sword/a seed from a plant)

Description: How you cast it, what it does.

Duration: Ex. 1 minute

Cooldown: Ex. 10 seconds

Level:

Name: Breath of the Wild
Arcanum: Elemental Biology

Level: 2

Name: Breath Of The Wild 2
Arcanum: Elemental Biology

Level: 3

Name: Gaia Core
Arcanum: Elemental Biology

Research time: Quickening Spell

Casting Time: 30 seconds

Range: Self

Components: A source of requisite elements.

Description: Unlike Breath of the Wild a Gaia core needs to be formed from an existing source of the element not generated by sebastian. Gaia cores are small orbs made up of an element corresponding to the element of the creature it will be inserted into. To craft a gaia core sebastian will go through a similar process to using breath of the wild, however in this case he will slowly  shape it using his magic and his control of his elemental breath for 15 seconds. Once it is formed the core must be allowed to set for another 15 seconds, charging up and preparing itself to generate it’s element in small amounts like a heart. Gaia Cores act as the heart and brain of Djinn created through breath of the wild giving them intelligence beyond the basic empty shells they normally are, and giving the Djinn permanence. Djinn with a Gaia Core are no more intelligent than a Well trained Dog. Additionally this gives Sebastian and Empathic link with the creature, allowing him to give it orders from beyond hearing range so long as he makes noise and sense their current emotions.

Duration: Permanent

Cooldown: 10 minutes.

Level: 3

Name: Gaia Core 2
Arcanum: Elemental Biology

Research time: Quickening Spell

Casting Time: 30 seconds

Range: Self or existing core within 60 feet.

Components: Gaia Core or a source of requisite elements.

Description: An Upgrade to the existing gaia core spell. Gaia cores may be retroactively upgraded or simply crafted better. These Gaia cores act as receivers for Psi worms and deepen the strength of the connection to nature that the Djinn have, making them better and more intelligent than before. With this deepened connection their bodies are capable of taking in more from their devouring of elements. Djinn are now able to eat their element from up to 15 feet away and gain a store of extra mass in the form of their Gaia core that can be used for various things. Aside from the store when eating they can overeat and use the mass they gain from eating to be used in various upgrades that Sebastian gives them and heal their wounds using the extra mass. Additionally allows Djinn to generate an aura of their element around their body using the store they have, using up up to 10% of the storage per turn. The Core Storage slowly refills with  a night’s rest and the aura’s value is equal to the weight in pressure or energy content of their basic elemental properties/bodies. Eg. 1 ton of pressure exerted by water swirling around a Water Djinn

Duration: Permanent

Cooldown:  10 Minutes

Level: 4

Name: Gene Seed - Cell
Arcanum: Elemental Biology

Research time:  Quickening spell

Casting Time: 1 minute, 1 hour shifting process

Range: 30 feet

Components:  A Gaia core of any kind.

Description: Sebastian takes a gaia core of some kind and sets both hands into the positioning For BotW and places them together so that the rings overlap and the pads of the fingers are pressed together facing vertically. He blows over the tips of the fingers generating a stream of an element before separating his hands sharply before reconnecting his hands horizontally with the fingers pointing towards the gaia core using a circular motion. The gaia core will remain floating during this process as the elemental stream twists and flows together into a DNA helix and enters the core. Sebastian will then twist his hands so that the hands are perpendicular while keeping their formation. Sebastian will continue to concentrate on the spell until completion, keeping his hands in that formation the entire time.

While this is going on the gaia core will shift into a gene seed. A literally seed shaped structure which modifies an organism with elemental physiology that it is inserted into or eaten by. Once it is inside the body of the organism it will dissolve to act on what it’s intention is similar to a virus; this particular gene seed spreads throughout the body to all the elemental portions of it and shifts them into microorganisms that act  as ‘cells’ for the creature. The new more cohesive body is far more efficient and effective; allowing for a small variety of changes. The first is that the physical capabilities of the Djinn increases by a notable value. Strength by 1000 lbs, speed by 30 mph, durability 50 mpa, and healing by 1 cubic inch/s as cells begin to replicate. This also means that their physiology is more malleable, allowing them to begin mutation immediately using their existing mass if it is sufficient instead of when they next eat and 10% faster as well.

Duration: 8 hours before breaking down/Permanent once inserted.

Cooldown: 1 hour

Level: 4

Name:  Jar Spider
Arcanum: Organic Technology

Research time: Quickening spell

Crafting Time: 5 minutes

Range: 120 ft

Components: 1lb of flesh or Elemental flesh, An egg of any kind, a 12 ounces of acidic water and or lemon juice, a jar, a source of electricity, and chalk for the fusion circle.

Description: Sebastian creates a magic circle with the jar filled with acidic fluid(the reason for the lemon juice), places the egg inside the jar, and separates the organic material into 6 parts surrounding the jar. Once the jar is prepared and closed with Sebastian’s traveler’s mark drawn on the lid, Sebastian will activate the circle and power it with electricity. Doing so causes the circle to rapidly break down the flesh and fuse it with the jar. Within 30 seconds the jar will be completely transformed into a spider-like creature who’s Abdomen takes the form of a chitinous egg-like structure. This structure acts as an incubator and crafting machine for other organic technology. It is roughly the size of a medium size dog and capable of holding objects up to a maximum size of 1 cubic foot.


 * Strength: 15 lbs
 * Bite Strength: 300 psi
 * Durability: 50 Mpa
 * Land Speed: 20 mph with a 20 ft jump
 * Height: 20 inches
 * Length: 3.5 feet
 * Weight: 40 lbs

Duration: Permanent

Cooldown: 1 day

Level: 2

Name: Psi-Worm
Arcanum: Organic Technology

Research time: Quickening spell

Crafting Time: 2 minutes per worm up to 10 minutes

Range: 120ft effective range

Components: a worm or centipede, a Spider jar, a source of electricity and 1 ounce of metal. Per worm in a batch

Description: Sebastian takes the insect and places it in the middle of a small fusion circle over top the metal and activates the circle with electricity. Once done it turns into a marble(the aetheric core that powers the worm). That marble is fed to the Spider Jar where it incubates in the large transparent abdomen of the spider. Once born the Psi-Worm takes the form of a centipede-like creature that can be placed on the back of the neck. Once it is placed there it’s limbs and pincers will burrow into the flesh and connect to your nervous system. This insect will allow the user to transmit their thoughts and receive thoughts from those with a receiver or with Psi-Worm. Over the span of 1 week if the worm is not ordered to disconnect it will fuse into the user’s nervous system similar to a male anglerfish and become a part of the host’s body. Acting as a transmitter and receiver as normal. Can be created in a batch of up to 5 worms.

Duration: Permanent(As long as the Psi-Worm is attached)

Cooldown: 2 hours per worm.

Level: 3

Name: PredaQuad
Arcanum: Multi-Arcana

Research time: Quickening spell

Crafting Time:  1 minute

Range: Self

Components: Breath of the Wild spell, Gaia Core, Magic circle, a tire.

Description: A tire in the center of the magic circle with a gaia core of some kind placed on or inside the center of it. Sebastian then uses BotW on the circle corresponding to the element of the core. This will form the ATV like Djinn from the element that was used on the circle. The circle itself will be consumed in the process. When asleep the Djinn looks no different from a normal ATV however when it unfolds it’s limbs and awakens it looks more like a mixture between an ATV and a Dinosaur or Komodo Dragon. They are equipped with 1inch long claws and a decent bite comparable with that of an alligator. A swipe from their claws could crush the skull of an adult male bull.


 * Strength: 1 ton Carry weight
 * Bite Strength: 3000 psi
 * Durability: 500 Mpa
 * Land Speed: 100 mph with a 10 ft jump
 * Swim Speed: 20 mph
 * Height: 52 inches(4ft 4in)
 * Length: 7.5ft body 48 in tail
 * Weight: 600 lbs

Duration: Permanent

Cooldown: 10 minutes

Level: 3